Go here to get that unofficial wrapper build. And yes, it does work.And it should work on any video card this time, not just GeForce FX's and up. Its imperative its enabled with you want to get a decent speed. Finally, enable 'hardware framebuffer emulation' in Glide64. This build has support for using HWFBE to write into the depth buffer, which is needed for perfect graphics with this game) Thirdly, modify the section in Glide64.ini, and change fb_smart to equal 1 (eg. Secondly, use Glide64 Wonder ++ with the wrapper attached to this post (and ONLY this build, the official build will not work. First of all, use Mupen64, with Jabo's RSP, and Azimer's HLE plugins. Click to expand.That is, by far, the most misinformed post I ever seen.:evil: It is possible to emulate the game right. (like this: skip until about 2:07 )Any solutions? Ms Office 2013 With Key. The emulator never did play FMV's (but I never really cared about that), but whenever the game reaches a section with diolauge, all I get is this strange sound from the emulator and it freezes up. Alright, I've got the emulator working again, for the most part. Most of my other ROM's (Harvest Moon, Goldeneye, etc) work fine. However, when I go to start up Resident Evil 2, all I get is a black screen and nothing else. I have both the ROM for Resident Evil 2 and Project64 Version 1.6, with the Video Plugin set to Jabo's Direct3D8 1.6, the Audio plugin set to Jabo's Direct Sound 1.6, and the Controller plugin set to Jabo's Directimput7 1.6. Into the folder where all your N64 plugins.įirst off, I will say that I do own a Nintendo 64 and Resident Evil 2 for the N64. Trying to play Resident Evil 2 on Project64 is a nightmare.